Additionally, if we had to make each APK by hand from inside Visual Studio, we would have wasted a lot of time with a tight deadline looming overhead. Hand creating these projects without validation of needed files would have been a nightmare. If we hadn’t have done this, I would say our task would have been impossible. Normally we’d use TestFlight, but the app name being 画个火柴人 for every store, you cannot easily differentiate builds with the same app name on TestFlight.Setup Jenkins to upload the APKs to Dropbox.Setup our CI server, Jenkins, to package up 20 APKs.Setup something to replace the version numbers in the AndroidManifest.xml file to match our source control revision number.Validate the csproj file for each app store, of required files.I’d write a test of unit tests that have the sole purpose of validating each project.So I quickly came up with the following approach, which is probably the only thing that has kept us sane: You can imagine this would be a daunting task, and can feel the pain with a Visual Studio solution that looks like this: So our huge challenge (apart from integrating IAPs for these app stores) was that we needed to build 20 APKs with various package names, settings, images, jar files, etc. Combine this with ultra-micro IAPs, you can charge as little as 1 CNY (or ⅙ of a USD), and freemium apps become a very attractive way to monetize. You can buy an Android 2.3 device for about $16 US, so the Android market is pretty ripe for the taking. Our iOS version of the app has been released for a while, but not with the success that is possible on Android. IOS is not a huge player over there, since iPhones have a luxury tax on them-only the truly rich can afford it. Several of the stores are mobile providers, such as China Mobile, and run payments through users’ cell phone plan (which is prepaid a lot of the time). Google Play is not available in China, so many small stores popped up all over the country to fill the gap.
China’s Android app market is a strange place, and it has somewhere around 30 app stores. To do this, go to Settings on your device, look for Security menu, and then then check "Allow installation of apps from unknown sources.Recently at Hitcents we have been working on deploying our Android version of Draw a Stickman: EPIC to app stores across China.
To install your App, you must enable it to accept the App installation from the Settings. Copy the file to your Android device’s physical memory or an SD card and then run the file from your device.Īndroid, by default, blocks installation of Apps that are not from PlayStore. apk file generated directly on a physical device.
Manual installation involves installing the. The developer account is created once and costs $25 to get a license. To upload your App to the PlayStore, you need to have a developer account with Google.
PlayStore is the largest market for Android apps. Then the users having Android devices can download and directly install your App on their devices. It involves uploading your apk file online as an attachment. There are 3 ways of publishing an App − Online Attachment Once finished, the apk file will be stored in your project folder /bin/Release. Next, click the Build Menu again and select Export Android Package(.apk). On Configuration Manager, set Active Solution Configuration to release the App. Go to Build Menu and select Configuration Manager This type of format is called an apk file. Releasing Your Appīefore releasing your App, it is important to convert it into a format that can be read by an Android system. After completing the process of building your App, it’s important to use this App on a physical Android device or allow other people to download your App and install it on their devices.